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EHLL map pool
Topic Started: Feb 18 2017, 08:54 AM (501 Views)
StefNNNN
EHLL Admin
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Hey i have an idea where the map pool is around 10 maps. When a new season starts 10 new maps will be in the map pool, maybe a few recurring maps each season is okay. Point is if there is just 10 maps people will have time to learn and maybe train them a little, it would in my opinion make for some better and higher level matches being played.


If you guys have any ideas or thoughts i would like to hear them, just trying to get a discussion going about it.
Edited by StefNNNN, Feb 20 2017, 05:08 PM.
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The_Falcon
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Half-Life Maniac
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How would these 10 maps be chosen?
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StefNNNN
EHLL Admin
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Randomized out of the total 50 maps in pool or however many there is. Either keep all in or those from the previous week gets "banned" from the pool for a week, something along those lines.
Edited by StefNNNN, Feb 18 2017, 02:34 PM.
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StefNNNN
EHLL Admin
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Okay since nobody wanna chip in and share some thoughts i decided to do it myself.

I think its a shame that the games played in EHLL, are not at the highest level they could be, (Will be higher level games if both teams has had a chance to look at the maps being played in the week imo.) Also think it is a shame that there is a ton of maps that arent played ever. So i am trying to think of a solution that could fix this.

Here are a few scenarios on how the map pool could happend

1. 10 maps out of full map pool will be available each round of EHLL, after each week the 10 maps from lets say week 1 will be unavailable to play for the next 1 or 2 rounds.

2. Make the map pool smaller (standard maps like crossfire would always be there) have a few "kickers" each week (2-4 maps that are not "standard" thinking original half life map pack.)

All the maps would be randomized by a random number generator

This might be more easy to understand than my previous posts that were written in a rush.
Still thinking of ideas and processing what could be a good model to use.

Dont be scared to reply.. Share your own personal thoughts about the EHLL map pool
Edited by StefNNNN, Feb 20 2017, 05:08 PM.
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rav
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made in france
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more eden and the beach pls
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StefNNNN
EHLL Admin
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rav
Feb 20 2017, 05:44 PM
more eden and the beach pls
i agree on the eden because its a good teamplay map imo.

The beach = ffa half life steam bot server map imo.

But in general yea just more diversity in maps :)
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rav
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made in france
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still not sure who you are
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StefNNNN
EHLL Admin
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rav
Feb 20 2017, 06:53 PM
still not sure who you are
Does it matter who i am?

What matters is the topic at hand.
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rav
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made in france
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lol
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.Executλble
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bää
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Even though I don't mind the current system, I do agree with StefNNNN here.

The problem with the map pool is that it has too many "random" maps (literally eden and the_beach right here as you guys pointed out) and I'm sure it would be hard to find teams that know all of them. Teams can now just vote for a random map like rats (seriously, why is it even in the pool?) in order to get an easy win, because the opponent team doesn't know the map. Then the other team proceeds to do the same and picks, let's say, eden. I don't know how many of you guys would be able to play it properly, but I'm guessing not that many.

So the thing is, this is the only "competitive" tournament that is left in this game and having all these maps like rats or the_beach in the pool makes it kinda silly since they don't represent the game very well from a competitive standpoint. It would be cool for a custom maps tournament or something, but not this.

I feel like a truly competitive AG tournament should only have the default valve maps (actually not even all of them since some can't be played very competitively) and only a few custom ones that are well known within the community like stalkx or something.

The map pool at best should be 10-15 maps max. Even CS:GO has less in their competitive map pool (afaik 8 maps).

Maybe add an ability to veto 1 or 2 maps by each team, that might be cool, dunno. Something that wouldn't make a big difference right now since there are over 50 maps lol.

But yeah I don't want this to come out as some big rant against the system, I don't really have a problem with it as it is, but just sharing my thoughts on improving it to make the game more competitive. It can't really be very competitive when teams don't know each others' maps.
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StefNNNN
EHLL Admin
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Thanks for putting it out better than me, sometimes its hard for me to put all the thoughts i have out in a post.

I agree with everything you said.
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.Executλble
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bää
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Also it literally doesn't matter how good or how well-known you are in this game in order to give some good feedback to improve things, so please discuss this properly instead of fighting about meaningless stuff.

EDIT: Should also stress that there's no need to change this system right away, but it could be reconsidered for the next season when the time comes.
Edited by .Executλble, Feb 20 2017, 09:58 PM.
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rav
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made in france
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I wasn't trying to pick a fight ( for once ) just was wondering
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Hutt'
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Methuselah who is lurking in the shadows & (SC)'s Post Mortum Care Taker
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The idea is certainly interesting :-)

However the fact that there are so many maps in the pool is because people have chosen for this concept in the past. If I remember well peeps got bored with the same old maps being picked all the time. Thats why the call for a much bigger list. Also to see the difference between players that really know a lot of maps and being able to hold steady there. Then ofc there are the players that prefer to rule at certain maps they are good at or feel comfortable in.
The overall map knowledge of players and/or their motivation to play them all was after all a bit overrated I think.
If I would still play I'd go for the big list, just for variation sake after knowing the game for almost 20 yrs.

Anywayz if the majority is up for a chance then things can change.

Also with respect to rav's question: You dont need to answer anything but if a fellow AG player seems to return from inactivity and/or enters with a new identity then yes allow us some curiosity please. Some of us know most old skoolers and you sir are no newbie to the scene :D
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StefNNNN
EHLL Admin
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If you talk to me this is my only alias. Ive played AG as long as my forum acc has been created give or take 3 days
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.Executλble
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I understand where you're coming from Hutt, this system (with a big list) would make way more sense with the old format when you only play each other's homemaps, but not when they're dynamic. When you have homemaps, the tournament map pool in a sense becomes the homemaps and nothing else (the big list acts as a whitelist of which homemaps you can pick), and there is still competition because you can learn each others' maps for the rest of the season instead of learning all 50-whatever there are.

Now with the new system it kinda kills the competition for reasons explained in my previous post, so it doesn't really work that well. Sure, there's a lot more variety, but no more competition. Reducing the map pool would still keep this variety since you could pick different maps each week still, instead of just playing each others' homemaps for the rest of the season.

TL;DR: the big map pool was supposed to act as a whitelist of homemaps that teams could pick, but such a big list doesn't work well competitively when the maps are dynamic.
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Hutt'
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Methuselah who is lurking in the shadows & (SC)'s Post Mortum Care Taker
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Soz for hijacking this thread this way as topic is way more interesting.

[I take your word for it. HLDM then I suppose? Welcome if I havent said that before.
I have my nick since '98 and have been around in Wireplay/Barrysworld/Clanbase/HLCCL and EHLL. However my memory is everything but perfect so I can make easily mistakes, it was the familiarity or the easiness how you entered this small degenerated community that raised the same question as rav had ;-) ]


Back to topic: Interesting discussion. Hopefully more members will forward some input.
You can always try a to create a poll to see if your idea receives some backup?
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StefNNNN
EHLL Admin
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Just normal opposing force and half life vs noobs and bots. I wish i knew about AG many years ago but i am happy i found it now :)
and dont you worry about hijacking anything, im just looking for some discussion and some thoughts :)

Yea we should poll it in the near future and try to bring EHLL up to the level where it belongs. I dont know how it was in the past, but its clear atleast to me that changes needs to happend, in order for ehll to flourish and blossom. The gameplay / games are somewhat stale when one team is amazing at one map and the other hasnt even seen or heard of it one time :)
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.Executλble
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To answer The_Falcon's question of how these maps in a reduced map list would get picked: initiate a vote with all the maps currently in the pool and let players vote for them, but only allow players select 10 (or whatever big the map pool is) of these maps. At the end of voting, pick the top 10 most voted maps as the map pool. You could do this kind of voting each season to make it change a little if needed.

Personally I'd probably pick these maps
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