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| AG 7.0 (pin me) | |
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| Tweet Topic Started: Sep 28 2016, 05:47 AM (5,302 Views) | |
| .Executλble | Oct 12 2016, 10:22 PM Post #26 |
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bää
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I have to disagree on adding new weapons. There is already HLE for that, why not play that instead if you want new guns? You would basically be turning AG into what HLE is already, stick to the roots :> |
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| dirky | Oct 13 2016, 05:59 AM Post #27 |
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anti-noi artillery
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They're not really new weapons and it wouldn't be turning AG into anything at all because as I said, it would be optional (even a voted mode), as most things should be. That would not hurt or interfere with anyone's normal AG gaming at all and there is absolutely no reason why anyone should really disagree with that.. Fixing net code, reg and all that...thats for the AG hardcore fans. Aint gonna attract anyone new, not from HL or anywhere. It's just gonna suit those who already play....all 15 of them :/ ....big wow. |
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| Goodman | Oct 13 2016, 10:52 AM Post #28 |
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Newbie
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No. Just no. HL already has too many weapons. mp5+nades,sg,bow,rpg,gauss are more than enough already. bees, slot5 ,magnum and the gauss ammo clip called gloun are either of poor design for multiplayer fps , unnecessary or redundant with a few exceptions ( boosts etc..) which could easily be solved with mapping.
Let me burst your bubble princess .. there are only hardcore fans left and there wont be a series of changes of such a big impact that they will be attracting new players. You already had your big changes in the past : hle without the new weapons is supperior too ag, hldm-pro was moving in a nice direction, put start match into the russian sdk from lev or nghl from rofi and you have a better ag. yet the majority still plays/played ag. Edited by Goodman, Oct 13 2016, 10:53 AM.
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| dirky | Oct 13 2016, 07:37 PM Post #29 |
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anti-noi artillery
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Sigh....how many times do I have to explain before people actually grasp what I'm saying. What don't you understand about having options, options that don't effect your normal AG gaming...sometimes it's just awkward having to stoop so low on the intelligence level to try to break through skulls on here. And LOL@ an attempt at being condescending. Anyway, after noi I've no time or patience for plebs anymore. Cancel that, lets have a look here then...see what dribble we got.
No it hasn't. HL has not got too many weapons. I have never played, nor has anyone else, and thought...gee, there's too many weapons...I'm over encumbered, darn.
Ah well, shit. That explains why the game hasn't done well. Its full of crap apparently. What you are saying is fabricated nonsense of a caliber which I haven't witnessed since, well last month with noi.
Incorrect. A lot of my team are from half life brought over to AG. I still play half life and meet people that have only just started and are picking the game up quickly. Really I shouldn't comment on this because again, its just really sloppy bs.
This could only be true if "wont" was "wont be allowed". You cannot say what would and would not happen, your words are not gospel. We've witnessed new players come with no changes to improve AG, and they still play on despite the bugs and crap that comes with it. So I think it's safe to say that positive changes would more than likely attract people.
You should never go full noi. never. :420: Edited by dirky, Oct 13 2016, 08:22 PM.
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| fury | Oct 20 2016, 06:45 PM Post #30 |
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Newbie
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My wishlist for changes: - keep the current spawnsystem but add a 30 armor bonus after every 5 deaths spawn (it will give you a better chance of surviving a prefire and making a comeback from a disadvantaged situation but at the same time it will still be an advantage to learn the spawnchains. Maybe even add number-holograms on each spawn (in pre match warmup only) to make it easier to look up the spawnchains while in game. (If you really want to get rid of the classic system I have another idea to implement spawning: while dead press secondary fire to jump to next spawn, press primary fire to spawn, allow a dead player to pick 1 out of 2 available spawns) - spot on netcode like in reflex - add allowed fps range between 60 and 125 (playing with lower or higher fps should kick you after a while) .. I would also add a delay after each fps cap change so that people can't instantly change their fps via scripts whenever and as much as they want - great options to configure mouse settings (speed, acceleration curve, acceleration cap etc.) - sv_maxspeed 300 as default on all servers - hud settings in options (ideally lua based super hud like reflex has. For example options to scale, remove and position HUD elements seperately etc., maybe add redesigned HUD elements like customizable horizontal or vertical health and armor bars, weapon rack with all ammovalues, speedometer, strafe helpers for gaining speed while bhopping, optional hitsounds, hitmarkers on crosshair, optional and customizable damagenumbers (sum amount of dealt damage for all pellets of a shotgun shot aswell as for egon and MP5 hits combos in a certain timeframe to have nice readability)) - add advanced graphic settings (add options: to greyscale map textures, to seperately set map and model texture quality (picmip), to disable muzzleflashes, set decal limit, gib and corpse time, blood effect color and size, maybe even add 'Deathmatch Classic'-style effects for gore, explosions and smoketrails, simple explosions on/off, options to set explosion/smoke/muzzleflash/tracer/beam color, fullbright playermodels on/off (disable shading on playermodels) etc.) - rename multiplayer options tab to game options and add a weaponsettings menu. In that menu you should be able to edit crosshair, mouse settings, fov and viewmodel settings seperately for each weapon (xyz-origin and viewmodel rotation, weapon bob, viewmodel transparency, separate options to disable viewmodel idle animations and weaponswitch animations, maybe add customizable viewmodel drag like in Black Mesa and/or other cool viewmodel movements which depend on your mouse movements and your playerspeed) - restrict fov to be in between 75 and 130 to disable/nerf zoom-scripts - play reload sounds when r_drawviewmodel is 0. Also display the icon of your current weapon on the bottom center of your HUD while viewmodel is disabled. Maybe add a progressbar to visualise reloadtime. - rework sound engine - disable foodsteps while walking fast curves - add autobhop and climbkey (aka. Russendance) to keyboard options - add option to disable weapon popup selection - add experimental competetive ruleset with the following features: - no headshots for gauss, egon, (maybe) crossbow and explosives - pixel perfect accuracy on 357 - balanced egon (let it deal significantly more damage than MP5, but disable headshot multiplyer and give it restricted range as well as knockback, maybe change it's beam effect to be more thin and straight and less irritating - remove viewpunch for bodyhits - make playerknockback independent of held armor - increase splash radius for primary crossbow slightly or improve projectile visibility and increase direct hit damage by a lot - remove randomness from shotgun - change hornetgun: make primary fire consume 2 ammo, increase ammolimit to 16 to make secondary fire more usefull for spaming corridors, experiment with it's damage for secondary fire, make secondary fire shoot a straight line - play a dropsound when touching the ground after a fall deeper than 55 units (should remove silent LJ abuse) also play dropsound when moving faster than 500 ups (fast bunnyhops should make some noice, even if your enemy doesn't hold a charged gauss) ... maybe dropsounds a votable server setting. |
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| Olaf | Oct 24 2016, 04:43 PM Post #31 |
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Olaf Millan the Adrenaline Gamer whiieesperur
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Your wishlist is too big. x-mas comes around only once a year :xmastong: |
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| .Executλble | Oct 24 2016, 05:38 PM Post #32 |
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bää
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Personally, I don't think anything needs changing gameplay-wise, unless it's a part of new gamemode (so no changes at all are made to the default DM/TDM gamemodes). This game should stick to being HLDM and not aim to become something else. There are other games for that. The only improvements that should be done would have to be technical ones that don't affect the gameplay in any way, but are just nice to have. For example, triggering agstart should clear all bodies on the ground once the match starts, maybe even an option to disable dead corpses all-together. Better reg would be nice as well but I'm not sure how far you can get with GoldSrc, probably not far compared to reg in games like Reflex. There are a lot more nice things you could add (like GL Crosshairs) or some other UI features, although I don't have anything on my mind right now. But yeah, just my two cents. |
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| rav | Oct 24 2016, 06:46 PM Post #33 |
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made in france
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if i point at your model with a zoomed xbow and hit mouse1 you should take dmg...... that's the biggest issue in the game imo. |
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| HARDSTYLE | Oct 27 2016, 08:21 AM Post #34 |
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"PRO"
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You mean like HL2 crossbow? No. |
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| Olaf | Oct 27 2016, 12:43 PM Post #35 |
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Olaf Millan the Adrenaline Gamer whiieesperur
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wouldn't clear dead bodies all together, they can be of use. like a small detail hint where someone died as another spawns while you came in and heard noise before. incase you want it, If im not mistaken there already is a way to disable dead corpses all together. (not sure if it was a server sided cvar or something else, do a little research) Within Ehll mode it works as you mentioned on agstart. |
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| Tridz | Oct 27 2016, 02:20 PM Post #36 |
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Newbie
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Ok A new gamemode called Promod, without gauss splash and random spawns would be great. Edited by Tridz, Oct 27 2016, 02:21 PM.
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| -scieN7isT- | Oct 27 2016, 10:43 PM Post #37 |
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exact!
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i like the current spawn order, spawns can always spoil a game, if you in stalkyard firstly spawn over LJ, and the other at mp5 backyard.. what can happen now as well. for making the spawn system fair you would need new balanced maps. by the way: do you remember those maps which i had on my server? these c4a3a for example :) were quite fun. some of these would fit up good at the map pool. That one crossfire edition i had was awesome too, fit too at the current game style. |
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| Worldspawn | Oct 28 2016, 05:47 AM Post #38 |
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spammer
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If this happens, then 2/3 of the players must delete the game. |
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| Vincentō | Oct 28 2016, 10:15 AM Post #39 |
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robocheat
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+1 |
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| rav | Oct 28 2016, 12:24 PM Post #40 |
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made in france
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What? |
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| HARDSTYLE | Nov 5 2016, 02:08 PM Post #41 |
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"PRO"
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Well in HL1 when you zoom the crossbow and shoot its just hitscan,while in HL2 when you zoom you can see the bolt flying - i thought you mean this?..or? |
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| toX | Nov 5 2016, 02:26 PM Post #42 |
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1337 spammer
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no dude, he was refering to the reg being shite in this game :o Edited by toX, Nov 5 2016, 02:26 PM.
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| KERR1L | Nov 6 2016, 12:07 AM Post #43 |
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1337 spammer
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I only come back if we play with real crowbars |
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| rav | Nov 6 2016, 03:50 AM Post #44 |
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made in france
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thanks |
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| dirky | Nov 6 2016, 02:23 PM Post #45 |
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anti-noi artillery
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who's making the skateboard? |
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| Liam | Nov 6 2016, 04:48 PM Post #46 |
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Physics abuser
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Limit egon damage Include a bhop script by default Fix reg Fix netcode (somehow) Check for Opengf32 Fix Fps problems (*Cough* Pineapple/Biggy/Stormrider *Cough*) |
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| dirky | Nov 7 2016, 07:56 AM Post #47 |
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anti-noi artillery
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Totally agree. |
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| HARDSTYLE | Nov 7 2016, 10:23 AM Post #48 |
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"PRO"
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Aaaaaah :D :D:D:D: |
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| Olaf | Nov 7 2016, 06:35 PM Post #49 |
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Olaf Millan the Adrenaline Gamer whiieesperur
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csgo has chickens, instead of chickens we should have lambs. a flying crowbar, reg, fps fix, anal pleasure and I want a new house. add some french fries with that. |
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| dirky | Nov 7 2016, 08:00 PM Post #50 |
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anti-noi artillery
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Another guy that knows what he's talking about. +1 |
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