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OpenAG: Updated client.dll for Adrenaline Gamer; Bugfixes, linux support, new features.
Topic Started: Jun 19 2016, 06:25 PM (13,789 Views)
Olaf
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Olaf Millan the Adrenaline Gamer whiieesperur
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chort
Sep 30 2017, 04:53 PM
for few months i still have that lags ive got on summer after that big update. Its made me unplayable. What have i noticed: game is smooth and ok but when i making sharp movement of the mouse i got pure shit lags.
Cant fix it with anything. I tried Adrenaline gamer, OpenAG - the same shit. With different fps_max and Hz also the same shit. I tried with parametres and without one word nothing of that settings didn't help me. Lemme try to explaine which lags it is: the feeling like i have fps drops for a moment but cl_showfps said that fps is stabble. Also RInput didnt help me. Also i tried to change that setttings:
cl_mousegrab "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
it wont help.
Can some1 help me?
PS: i even reinstall ag / steam / windows - still the same shit.
try to see if net_graph gives the same results as cl_showfps
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chort
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pravosek
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Vamp yeah, it does.
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Olaf
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Olaf Millan the Adrenaline Gamer whiieesperur
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Do you experience the same in regular hldm?
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.Executλble
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bää
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I'm pretty sure he already figured it out, look at the posts before yours :D
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Olaf
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Olaf Millan the Adrenaline Gamer whiieesperur
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Ah I see it was the mousepad lol would not of guessed that going off the description being about fps.
That feels quite different.
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YaLTeR
Newbie
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New OpenAG release!

The main new feature is Discord integration — OpenAG will show various info about the server you're playing on and you will be able to invite other Discord users to join your game.

Posted Image

The rest of the changelog is as follows:
- Fixed crosshair dot not having outline when cl_cross_outline is enabled.
- Added cl_cross_dot_color for overriding the crosshair dot color.
- Added cl_autorecord for automatically recording a demo on agstart countdown.
- Added Discord rich game presence integration. Discord will show various info about the server you're currently playing on, and you'll be able to invite others to join your server. Please note that due to a bug Linux Discord is currently unable to start OpenAG on its own, you'll have to start it manually if you join an invite.
- A big improvement on the development side of things: OpenAG is now using CMake, has most warnings enabled and is being automatically tested on both of the supported platforms.

Grab it at http://openag.pro/ as usual.
Edited by YaLTeR, Dec 3 2017, 11:07 PM.
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.Executλble
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bää
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If anyone is using Discord and is still not part of the AG server, join us at http://discord.gg/BQ6AEnE
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YaLTeR
Newbie
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The DLL was updated to fix Windows XP support (someone still uses Windows XP for whatever reason).
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Worry
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EHLL Admin
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YaLTeR
Dec 10 2017, 06:29 PM
The DLL was updated to fix Windows XP support (someone still uses Windows XP for whatever reason).
for A3D :P
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chort
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pravosek
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YaLTeR
Dec 10 2017, 06:29 PM
The DLL was updated to fix Windows XP support (someone still uses Windows XP for whatever reason).
Worldspawn uses w xp, he told me mouse works better for him.
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YaLTeR
Newbie
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New update! Merry Christmas and Happy New Year everyone.

- Added cl_forceteammatemodel and cl_forceenemymodel.
- Added necessary functionality for play_team and play_close to work.
- Added the next map display.
- Added hud_playerid.
- Added parsing location files from ag_downloads/locs/ as well as ag/locs/.
- Added cl_righthand for enabling left-handed mode.
- Added hud_weapon.
- Fixed mouse cursor disappearing on tabbing out of and back into the game.
- Fixed a crash with long HUD messages (example map is kz_kzfr_caterpillar).
- Fixed cl_force{,team}model working incorrectly with more than one override.
- Fixed UserMsg: No pfn <...> spam in the developer console.
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