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| OpenAG: Updated client.dll for Adrenaline Gamer; Bugfixes, linux support, new features. | |
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| Tweet Topic Started: Jun 19 2016, 06:25 PM (13,791 Views) | |
| The_Falcon | Mar 11 2017, 02:07 AM Post #126 |
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Half-Life Maniac
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Done |
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| Drax | Mar 12 2017, 09:03 AM Post #127 |
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spammer
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I'm not sure if anyone told about that, the client is awesome, but it just need one thing, the mini scoreboard which allows us to see the team scores is missing, i am not sure if there are some console commands to bring it back but imno client needs that. |
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| HARDSTYLE | Mar 12 2017, 03:28 PM Post #128 |
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"PRO"
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Customtimer too |
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| .Executλble | Mar 17 2017, 07:06 PM Post #129 |
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bää
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Here's an experimental build with cl_scores (mini scoreboard): http://openag.pro/latest/experimental/client.dll The background width is broken, but at least this thing works. Will see if we can get this fixed for the next update. For now you can also use cl_scores_brightness 0 to only display the text. Oh and, if you don't see it after turning it on, make sure your cl_scores_x and cl_scores_y (element coordinates) are something else than 0. |
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| mR.k~ | Mar 18 2017, 12:06 PM Post #130 |
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Member
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why not add from default ag dll ? and fix map browser from default ag |
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| .Executλble | Mar 18 2017, 12:31 PM Post #131 |
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bää
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Well, mainly because stuff is structured in a very different way in AG's sourcecode, so it's not that simple as copypasting AG code into OpenAG code to get stuff to work. The other reason is that we don't really want to copypaste all the stuff from AG, but rather re-implement it in our own ways. As a result, the code may also be more optimized in some aspects. You can compare the repositories structure here https://github.com/martinwebrant/agmod/tree/master/src/cl_dll https://github.com/YaLTeR/OpenAG/tree/master/cl_dll |
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| srbo | Apr 19 2017, 08:43 PM Post #132 |
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Advanced Member
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is it possible to implement gl_max_size command? i want to try gl_nearest with gl_max_size 4. it would be look like this: Posted Image |
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| srbo | Apr 19 2017, 08:45 PM Post #133 |
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Advanced Member
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Put it back. This is a feature AG needs. Makes everything much smoother. could you send me the .dll? iam also working now on some brand new maps. |
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| srbo | Apr 19 2017, 09:03 PM Post #134 |
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Advanced Member
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| rav | Apr 19 2017, 09:03 PM Post #135 |
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made in france
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gj srbo |
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| srbo | Apr 19 2017, 09:08 PM Post #136 |
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Advanced Member
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crosshair color doesnt work and it seems that the dot or cross isnt centered. can you also put a black border command in? thanks Edited by srbo, Apr 19 2017, 09:17 PM.
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| .Executλble | Apr 20 2017, 01:42 PM Post #137 |
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bää
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Put RGB color in brackets and use even values for dot/cross size. Odd values don't work because it's impossible to draw inbetween pixels. I guess I can send you the .dll without the recoil kick, but half of the community thinks it's cheating so I'm not sure if it's a very good thing to do :> Oh and, it never was a part of OpenAG client, it was just something I made to mess around with the idea. Edited by .Executλble, Apr 20 2017, 01:47 PM.
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| rav | Apr 20 2017, 05:18 PM Post #138 |
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made in france
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cheaters |
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| srbo | Apr 20 2017, 06:07 PM Post #139 |
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Advanced Member
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Ah thanks. I will try it. And if its possible, pls try to make put a command for drawing outlines like in cs go. I will not use the .dll without recoil kick online. its just for testing, because my map will be heavily "movement" based with some crazy stuff in it and i want to know how it feels with smoother movement. |
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| srbo | Apr 21 2017, 12:24 PM Post #140 |
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Advanced Member
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Is it possible to import stuff from rofi's client-dll? iam using atm. the nghl client at my school for map testing. the movement is much smoother and it has many nice features: http://ngageclan.ucoz.ru/load/rcd/11-1-0-9 there is also an improved hl version: http://aghl.ru/forum/viewtopic.php?f=32&t=686 |
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| srbo | Apr 21 2017, 06:33 PM Post #141 |
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The crosshair in youre dll. is only centered when you are using cl_cross_dot "4" or above. Same for the thickness command. |
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| YaLTeR | Apr 26 2017, 10:46 AM Post #142 |
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Newbie
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Should be always centered. Once again, make sure you're using sizes like 2, 4, 6, ... because on some GPUs odd sizes (1, 3, 5, ...) don't work properly and result in non-centered crosshairs. |
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| YaLTeR | Apr 26 2017, 11:35 AM Post #143 |
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New update. Download at http://openag.pro. - Added the long requested mini scoreboard (cl_scores). If you have custom cl_scores_pos, you will need to subtract 10 from the first number to position it in the same place as in original AG. - Added a speedometer, toggled with hud_speedometer. - Made the GL crosshairs draw even when hud_draw is disabled. |
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| srbo | Apr 27 2017, 02:12 PM Post #144 |
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Advanced Member
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Yes, youre right. witheven numbers it works fine. just put a black border command in and iam happy :D. iam working atm. hard on my new map. its more like a big sandbox with new ideas. atm. iam searching for a method to use the hev suit model as 60 armor (4x 15 battery). it would be nice to have a modified halflife.fdg in which i can have an armor entity. do you know one or do you need to edit the ag on client and serverside base to make such idea happend? |
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| noon | Aug 4 2017, 11:39 AM Post #145 |
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Newbie
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Hello guys. I have a trouble when i start game. Ubuntu 14.04 Posted Image |
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| YaLTeR | Sep 11 2017, 07:30 PM Post #146 |
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Newbie
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New update, download at http://openag.pro. - Fixed "could not load library client.so" error on certain Linux distributions. - Fixed HLKZ menu rendering on Linux. - Added cl_cross_outline. - Added cl_cross_{top,bottom,left,right}_line (thanks dxtzero). - Added cl_draw_deathnotices_always for showing death notices even when hud_draw is 0. - Added hud_speedometer_below_cross for putting the speedometer right below the crosshair. |
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| chort | Sep 30 2017, 04:53 PM Post #147 |
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pravosek
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for few months i still have that lags ive got on summer after that big update. Its made me unplayable. What have i noticed: game is smooth and ok but when i making sharp movement of the mouse i got pure shit lags. Cant fix it with anything. I tried Adrenaline gamer, OpenAG - the same shit. With different fps_max and Hz also the same shit. I tried with parametres and without one word nothing of that settings didn't help me. Lemme try to explaine which lags it is: the feeling like i have fps drops for a moment but cl_showfps said that fps is stabble. Also RInput didnt help me. Also i tried to change that setttings: cl_mousegrab "1" m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0" m_filter "0" m_forward "1" m_pitch "0.022" m_rawinput "1" m_side "0.8" m_yaw "0.022" it wont help. Can some1 help me? PS: i even reinstall ag / steam / windows - still the same shit. |
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| sword | Sep 30 2017, 11:37 PM Post #148 |
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lost in smoke
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@chort may be mouse sensors problem tried other mouse ? |
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| .Executλble | Oct 1 2017, 12:06 AM Post #149 |
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bää
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He told me it was an issue with his mousepad being too old. So I guess that's solved :D |
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| chort | Oct 1 2017, 01:30 AM Post #150 |
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pravosek
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Lol ye, i played 2 or more monthes with lags cause of shitty mouse pad. Fkn razer mantis, i can present it for any1 :D |
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